RAVENWEALD HOW TO
Early levels have been shortened up - Players are figuring out how to play the game faster than we expected, and they don't need as much time in the tutorial section before getting to the complex stuff. Tutorial updated to help with a few things we heard players were misunderstanding. Guantlent mode unlocks sooner in main story - This is a really cool mode and we want players who are excited by the true roguelike version to have access sooner. Guantlent mode music changes every 10-20 levels. The text descriptions of abilities have been improved to make them easier to read and clearer, as well as fixing some inconsistencies in the way it was written. Our art team reworked the interface and it's now much easier to understand, and looks much better.
![ravenweald ravenweald](https://turnbasedlovers.com/wp-content/uploads/2021/01/gods-of-sand-rpg.jpg)
We've also made updates to some of our UI, in particular we found that there was room for improvement in the lore display. In internal testing, this has let new players get to the interesting decisions of how to put together a good ability set quicker and made the learning process much more fun. To speed this up, we've doubled the number of new abilities the player sees when they complete a level. Similarly, we found that new abilities were being unlocked too slowly for most players. In testing, this made the new player experience much smoother, so we're excited to bring it live.
![ravenweald ravenweald](https://imgs.gamersky.com/upimg/new_preview/2021/01/13/origin_b_202101131004173891.jpg)
Now, every 'advanced enemy' is introduced with a specialized popup that helps the player understand the challenge the present. After combing through feedback from players, we've revamped the way we introduce new enemies.